It is easy to forget that life's apparent rules aren't set in stone. Borrowing part of its name from the 'alpha' phase of software testing (an early developmental stage in the life of software where nothing is fixed and a large amount of testing is necessary), this virtual-world game, spring-alpha, invites people to playfully test out different societal models.

Created by Simon Yuill, and taking the other part of its name from a series of drawings by Chad McCail (that form the central story and scenery), it provides a council estate and adjunct urban environment where players can act out new social narratives.

Comparing computer codes with codes of conduct and governance, the game's source code is also made available to participants as a way of even more substantially restructuring this perpetual test-phase society. The result is that literally and metaphorically hacking social code becomes the ultimate means of playing the game.