- Date: 6 December 2012
- Area: National
Listen to the sixth podcast in the Arts Council's Arts Digital R&D series, now live on the our iTunes and SoundCloud channels. The series, hosted by arts and culture broadcaster and journalist John Wilson, explores the innovative use of digital technology in the arts and cultural sector and features discussion and debate from expert studio guests alongside case study examples of pioneering digital projects.
Podcast 6 focuses on how digital technologies are radically changing some arts and cultural organisations' business models.
Interviews include US crowdfunding site Kickstarter which has recently launched in the UK, the BFI which talks about digital and its plans to launch the BFIPlayer, and Digital Theatre whose high quality British theatre productions are available to an international audience via an online platform and Samsung SmartTV partnership.
What is the attention economy?
What happens if you point a flip cam at Carmen?
Do digital business models only work at scale?
Peter Tullin, Co-founder of innovative online shop Culture Label, Simon Tanner, Director of Digital Consultancy Services at Kings College London and digital, arts and technology journalist Patrick Hussey join John in the studio, debating all of the above as well as changing royalty distribution models and working in partnership.
Each programme in the series focuses on one of the themes at the core of the new Digital R&D Fund for the Arts: User generated content and social media; Digital distribution and exhibition; Mobile, location and games; Data and archives; Business Models; and Education and learning.
We'd like to hear your comments on this podcast and if you would like to contribute ideas to other programmes in the series get in touch via Twitter #artsdigital or email us firstname.lastname@example.org
The Digital R&D Fund for the Arts is a £7 million fund for organisations with arts projects based in England working in collaboration with technology providers and researchers. The fund supports new digital research and development projects that aim to expand audience research and/or develop new business models. To apply you need to have a project idea and form a three-way partnership made up of an organisation with an arts project, a technology provider and a researcher.