- Date: 6 November 2012
- Area: National
The fifth in the Arts Council's Arts Digital R&D podcast series is now live on the Arts Council's iTunes and SoundCloud channels. The series, hosted by arts and culture broadcaster and journalist John Wilson, explores the innovative use of digital technology in the arts and cultural sector and features discussion and debate from expert studio guests and pioneering case study examples of digital projects.
Podcast 5 focuses on how organisations can use digital technologies for arts and cultural education and learning, not only for children and young people but also for those outside of the formal education system.
Dave Patten, Head of New Media, Science Museum; Max Whitby, Co-Founder and CEO of Touchpress; and Kirsten Campbell-Howes, Director of Learning, at digital agency Soda join John in the studio to debate hot topics including: whether technology can and should replace teachers and the traditional structures of learning, how BYOD (bringing your own device) could see smartphones being used to aid - rather than distract from - learning in the classroom and museum environments, and the educational benefits of games.
Plus hear about a Jodi award-wining digital project from the National Trust to make their historic properties accessible to all, online resources from the British Library that open up possibilities for lifelong learning, and follow Tate Kids down the rabbit hole as they demonstrate their Wondermind game.
Each programme in the series will focus on one of the themes at the core of the new Digital R&D Fund for the Arts: User generated content and social media; Digital distribution and exhibition; Mobile, location and games; Data and archives; Business Models; and Education and learning.
We'd like to hear your comments on the podcast and we'd also like to hear from you if you would like to contribute ideas to other programmes in the series. Get in touch on Twitter #artsdigital or email us email@example.com