- Date: 1 August 2012
- Area: International
The second in the Arts Council's Arts Digital R&D podcast series is now live on the Arts Council's iTunes and SoundCloud channels. The series, hosted by arts and culture broadcaster and journalist John Wilson, explores the innovative use of digital technology in the arts and cultural sector and features discussion and debate from expert studio guests and pioneering case study examples of digital projects.
Podcast 2 is all about using mobile & location-based technology and gaming to engage audiences.
Studio guests include: Jo Reid, Creative Director at Calvium (creators of app building software, AppFurnace), Martha Henson, Multimedia Producer, at the Wellcome Trust, and Sergio Falletti, Director at mobile solutions agency Future Platforms. In this podcast they dissect the future of mobile from near field communication (NFC) technology to Google's Project Glass and take in the latest advances in augmented reality along the way. But how much of this technology can really deliver what we need it to for our audiences?
There are also case studies from Nancy Proctor, Head of Mobile Strategy and Initiatives at the Smithsonian Institution in Washington DC, Peter Higgin, Punchdrunk's Enrichment Director and Tod Machover from the famous MIT Media Lab in Boston on their sold out transatlantic theatre project Sleep No More and Paul Cutts, Chief Executive of the Exhibition Road Cultural Group on their Dickens App for iPhone.
Each programme in the series will focus on one of the themes at the core of the new Digital R&D Fund for the Arts: User generated content and social media; Digital distribution and exhibition; Mobile, location and games; Data and archives; Resources; and Education and learning.
We'd like to hear your comments on the podcast and we'd also like to hear from you if you would like to contribute ideas to other programmes in the series. Get in touch on Twitter #artsdigital or email us email@example.com