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FACT (Foundation For Art & Creative Technology)

FACT is the UK’s leading organisation for commissioning and presentation of artists’ film, video and new media. It has developed projects of international significance including the Video Positive Biennial as well as national services such as MITES, the Moving Image Touring and Exhibition Service. Our investmnt is towards the FACT Centre which houses galleries, cinemas and exhibition and support spaces for artists. Our support also enables the organisation to deliver a high quality programme of media arts activity.

Funding awards

  • 2012-2013: £1,000,112
  • 2013-2014: £1,023,115
  • 2014-2015: £1,049,716

Video feed

BFI Film Academy at FACT

We are looking for committed, talented young people between the age of 16 and 19 to be a part of the BFI Film Academy 2014/15 Network Programme delivered by FACT. As a BFI Film Academy participant you will get to work with professionals from the film industry and take part in a series of masterclasses and workshops. You will get to hear their top tips on how to get into and succeed in the film industry, get practice in developing and pitching your ideas and produce your own work. For more information and to apply, visit fact.co.uk/bfifilmacademy

Liverpool Giants 2014 in 4K

The Giant Spectacular is back in Liverpool this weekend and we've filmed them in 4K! Memories of August 2014 welcomes back the Little Girl Giant and Xolo the dog as well as a brand new Grandmother Giant for her UK premiere. Eager to use our new 4K Blackmagic camera, the FACT Services team have captured some first-look images in stunning resolution. Our Blackmagic camera is available for hire from FACT Services. Events/Equipment/Film/Training Professional services from Liverpool based Arts Centre fact.co.uk/services @FACTServicesLPL

Open Playground - Enda Carey

Open Playground - Enda Carey: Why are we great at making things but not selling them?

Open Playground - Mark Wright

Can we create a collaborative tool for young people that crosses the digital physical-divide?

Show 20 more videos

Open Playground: Greg Foster - Is the future of gaming non-digital?

Open Playground: Greg Foster - Is the future of gaming non-digital?

Open playground - Petra Gemeinboeck & Rob Saunders:

Will robotics change our relationship with gaming? Open playground - Petra Gemeinboeck & Rob Saunders: will robotics change our relationship with gaming?

CloudMaker - Making Minecraft Real

LJMU and FACT have been working with our young researchers at The Studio School to investigate how online game Minecraft is supporting social creativity and design. Pop along and build your own Minecraft style structures using a robot, explore our interactive Minecraft world and see what we've done with 3D Printing!

Science Fiction: New Death

27 March 2014 - 22 June 2014 Explore how our relationship with technology has blurred the lines between the real and the virtual; making our everyday lives feel increasingly like science fiction. Artists including James Bridle, Jon Rafman, Mark Leckey, Larissa Sansour and Ryan Trecartin, plus award-winning science fiction author China Miéville present works which explore how technology is creating new ways of living (and dying), of fashioning identities and the growth of cult-like communities.

Ideas Factory

Ideas Factory is on ongoing programme brought to you by The Studio School, FACT and Apposing.

In Hand - What is it all about?

This app has been made by a team of people passionate about technology and destigmatising mental health. We have worked together for nearly a year to create an app that promotes awareness of mental well being and could help you in a moment of anxiety or low mood.

In Hand - Find out more

This app has been made by a team of people passionate about technology and destigmatising mental health. We have worked together for nearly a year to create an app that promotes awareness of mental well being and could help you in a moment of anxiety or low mood.

In Hand: App Launch

This app has been made by a team of people passionate about technology and destigmatising mental health. We have worked together for nearly a year to create an app that promotes awareness of mental well being and could help you in a moment of anxiety or low mood.

Sam Meech Punchcard Economy

The slogan 'eight hours labour, eight hours recreation, eight hours rest' was coined by Robert Owen of the Eight Hour Day movement in response to working hours in the industrial revolution. Sam Meech's machine-knitted banner reinterprets the heritage of the textile industry in the north west of England, whilst documenting the current experience of the freelance creative. The design incorporates data collected from a range of people working in the digital, creative and cultural industries, and examines how the contemporary working day differs Owens' '888' ideal. As digital tools allow us to engage in work at home (or in transit), the distinction between work, rest and recreation is increasingly lost. Whether a freelancer or a full time employee, we often struggle to avoid 'bringing your work home' The final work is produced on a domestic knitting machine using a combination of digital imaging tools and traditional punchcard systems. The popular introduction of domestic knitting machines in the 1950s brought the factory into the home, and saw the elevation of a hobby into a one-person cottage industry. More recently the electronic knitting machine has become a popular with hackers and makers. ------------------------------------------------------------------------------------- Punchcard Economy is a development of the artists work with the NEPHRA Knit and Natter group in New Moston, exploring the overlap between knitting machines and digital imaging, and his research into textiles manufacturing history in North Manchester.

Andrew Norman Wilson and Aily Nash - Gallery 2

Andrew Norman Wilson - Workers Leaving the Googleplex HD video with sound, 11min Previously employed at Google's Head Office in Silicon Valley, Wilson documented the various levels of workers while simultaneously chronicling the complex events surrounding his own dismissal from the company. The reference to the Lumière Brother's 1895 film Workers Leaving the Factory situates the video within motion picture history, suggesting transformations and continuities in arrangements of labour, capital, media and information. --------------------- Andrew Norman Wilson and Aily Nash - Dream Factory (Parts I & II) Curated selection of videos of various lengths with sound Dream Factory, looks at the visual language of globalised "lifestyles" and corporate imagery, through a curated programme of artists' moving image and media works. Includes: The Trainee, Pilvi Takala, 2008 (13 min) Stealing Beauty, Guy Ben-Ner, 2007 (18 min) People's passion, lifestyle beautiful wine, gigantic glass towers, all surrounded by water, Neil Beloufa, 2011 (10 min) Strategies, Harm van den Dorpel, 2011 (5 min) Green Screen Refrigerator, Mark Leckey, 2010 (17 min) Strike, Hito Steyerl, 2010 (30 sec)

Revital Cohen and Tuur Van Balen - 75 Watt

75 Watt seeks to explore the nature of mass-manufacturing products in a contemporary globalised economy. For this work, a product with no useful purpose was designed specifically to be made in China, its singular function to choreograph a dance performed by the labourers manufacturing it. ------------------------------------------------------------------------------------- Commissioned by FACT, Flemish Authorities, Ask4Me Group, Zhongshan City White Horse Electric Company, V2_Institute for the Unstable Media, and workspacebrussels

The Creative Exchange - Hybrid Lives

This co-working space has been developed as part of FACT's collaboration with the Royal College of Art on the Time & Motion exhibition. Here you can take a seat anytime during FACT's opening hours and log on to a high speed wifi network in order to work, study, think, dream, make and collaborate with friends and colleagues. By choosing to work here you are participating in a dynamic research project that is building new knowledge about how our working lives are changing with digital technology. This space has been deliberately designed to be a 'hybrid' place for increasingly hybrid lives - where old divisions between office and home, formal and informal, work and leisure no longer apply. Among the many questions we want to ask you is: what do you need from your workspace? How do you balance openness and privacy in a digital public space? Does it affect your bio-rhythms differently when you work, rest and play? You are also invited to come along to a series of events, which will be held in this space during the period of the exhibition. You may well meet researchers in residence from The Creative Exchange (CX) at the RCA who could invite you to be part of their experiments. Check the Gallery Guide and information screens or ask one of the CX researchers or FACT Gallery Assistants around the space for details of the programme of talks, debates, workshops and hands-on hacking and making activities. Your feedback is also welcome. The CX Co-Working Space contains three design interventions made by PhD researchers at the Royal College of Art, working with teams of collaborators from academia and business as part of the AHRC-funded Creative Exchange Knowledge Exchange Hub. Hybrid Lives Within this space, an interactive light installation measures and displays internet data traffic and video works blend live images of current and historical working life. A textured visual treatment evokes the synthesised nature of digital working. The physical space, configured to accommodate collaborative working, hosts the visitors who come to work, play or merely observe. The installation itself is also seen as an experimental apparatus, a work in progress through which workplace behaviour and internet activities are revealed and displayed. This laboratory of collaboration is a public facing frame for the events that take place within it, a socio-technical environment and an experimental playground where surprising encounters can happen and where people can experience novel ideas. Developed by: Peter Bosson - Bosson Group, Luke Connoley -- Unwork, Ben Koslowski -- RCA, John Fass -- RCA, Karen Ingham - Swansea Metropolitan University Where Do You Go To? This installation is about geographically distributed teams of freelancers and distant collaborators sharing images of desks and workspaces as a way to stay connected. Walking past someone's desk gives a feeling of what the owner is working on, their state of mind and even a sense of their identity. We extended this as a digital app for remote teams to sustain group belonging despite working in a digital space that lacks geographic substance. We made an app that takes photos and displays the workspace image each team member has shared, and we tested this prototype with a group of collaborators working for the BBC. Developed by: Ben Dalton -- RCA, Bridget Hardy - Integrans Consulting, Claire McAndrew - The Bartlett, UCL Rhythmanalysis The Rhythmanalysis project offers an alternative experience of body data. It acts as a magnifying glass into the body of workers and their daily lives by translating a collection of body and subjective data into a rhythmic light installation. It sits on the edges of the self-tracking movement, biomedicine and data privacy, balancing the advantages and drawbacks of continuous self- measurement. This installation, which is currently at the beta-testing stages, has been designed by Veronica Ranner at the Royal College of Art whose doctoral research is part of the AHRC funded Creative Exchange. Her research investigates artefacts and experiences of the biodigital - the intersecting space where the digital and the biological overlap. FACT would like to thank the staff from Sony Computer Entertainment Europe Limited, Minsky's Hair Salon and CamNtech who generously gave their time to this project. A special thank you to Professor Steven Fairclough and Kiel Gilleade (School of Natural Sciences and Psychology) at Liverpool John Moores University for their assistance in data capture and analysis. Developed by: Alistair Eilbeck -- Amaze, Richard Koeck - Liverpool University, Roger McKinley -- FACT, Veronica Ranner - RCA

Electroboutique - iPaw

Paw (a dog who passively and perpetually scrolls through apps on his tablet) encourages us to consider how as technology becomes more and more intelligent, its users are increasingly becoming trapped by the structures they have created for themselves. ------------------------------------------------------------------------------------- Courtesy of the artist and Kinetica Museum

Time & Motion: Redefining Working Life - Trailer

Location: Gallery 1 / Gallery 2 / Atrium Cost: FREE This December, we are collaborating with the Royal College of Art's Creative Exchange (CX) Hub to present the exhibition Time & Motion: Redefining Working Life which has resulted from a major research and innovation programme. Artists include Revital Cohen and Tuur Van Balen, Harun Farocki, Oliver Walker, Blake Fall-Conroy, Sam Meech, Molleindustria, Jeff Crouse and Stephanie Rothernberg, Andrew Norman Wilson and The Creative Exchange. A Time & Motion Study is a scientific method - developed by Frederick Taylor and later by Frank and Lillian Gilbreth - used to analyse work procedures and determine the most efficient method of operation. This approach has been used extensively in workplaces including factories, hospitals, retail, and banks since the industrial age. Using this as a starting point, the exhibition Time & Motion will use artworks, research projects, archival materials and interventions to track our journey through the world of work, from clocking on at the factory gates to checking in online from our home office or local entrepreneurial networking space. As our industrial economy has given way to a service and knowledge economy, producing ideas and experiences rather than artefacts, how have our patterns of day-to-day working life changed? At a time of structural changes in the labour market, growing youth unemployment and sharp transitions in business practice to address global recession, the subject of rethinking working life is one that artists and designers have an obligation to explore. A new online game What's Your Number commissioned by FACT and developed by the Royal College of Art invites people from all over the world to test their own understanding of their working life and the traditional notion of eight hours work, eight hours rest and eight hours play. Users will be encouraged to think about their working life in a new way as they answer a series of questions to reveal their own three-digit number. How many will be the traditional eight, eight, eight? Time & Motion will work with a range of artists, creative producers and researchers to experiment across venue, audience, workspace and digital space, transforming FACT into a hybrid between factory and exploratorium. The exhibition asks timely questions including 'What happened to the eight hour day?' 'What is your work life balance?' and 'How has technology affected the way that you work?' each encouraging the visitor to consider their own working life and the changes happening around them.

Roy Stringer lecture - Introductions

We are honoured to present the Roy Stringer Memorial Lecture in honour of FACT's inspirational late Chairman and in partnership with Amaze. This year's lecture is part our winter exhibition Time & Motion: Redefining Working Life which seeks to re-examine the relevance of our traditional notions of the eight-hour working day and is the culmination of our year long programme celebrating 10 years of the FACT Centre. Sir Christopher Frayling is a historian, critic and award-winning broadcaster. In his lecture he will explore public images of work and the office, from the origins of cinema, via the heyday of time and motion, a scientific method used to analyse work procedures, to the present day and beyond. Sir Christopher will be looking at how the physical environment of the office has mirrored wider assumptions about 'work' as a separate sphere. From uniform ranks of desks to the latest ideas of working from home, or within the highest-tech of settings, differing ideas of "time and motion" have never been far below the surface. In the products of the movie business, the office is nearly always the enemy - but what does "the office" really mean today....? What public images can plausibly capture ideas of work in the early twenty-first century? His examples will feature cinematic rarities alongside better-known films. FACT Director Mike Stubbs will introduce the lecture and is joined by Wendy Stonefield, Chief Commercial Officer of Amaze and Eddie Berg, former CEO of FACT who will talk about FACT's relationship with Roy Stringer and his legacy.

Kickstarter Workshop at FACT

Kickstarter's Kendel Ratley explores successful projects and explains how to structure a campaign, how to spread the word, and other helpful tips when creating campaigns on the site. This event took place at FACT, Liverpool on Thursday 24 October / 9 - 11am

Mark Boulos exhibition trailer

Location: Gallery 1 / Gallery 2 Cost: FREE Echo marks a significant technical and formal development in Boulos' practice from his previous documentary-style video works, which represented revolutionary militancy and religious ecstasy. Echo was commissioned and produced by Forma in partnership with FACT, with development and production supported by The Wellcome Trust. Echo will be a large-scale immersive video installation presented in FACT's Gallery 1 in which viewers will encounter a ghostly 'reflection' of themselves -- that moves and speaks as they do in real time - but transposed upon a documentary background of an urban landscape. As the viewer continues to observe their doppelgänger, time is desynchronized and spatial perspective is distorted and broken, inducing a feeling of disorientation, alienation and anxiety. The work combines neuroscientific research with innovative video techniques--including Hitchcock's vertigo-inducing 'contra zoom,' and the 19th-century stage-magic illusion 'Peppers Ghost'--to produce an innovative three-dimensional effect which can be seen with the naked eye. Inspired by neuroscientific and psychoanalytic theories of embodiment and selfhood, Echo has been developed in collaboration with Professor Olaf Blanke, Director of the Laboratory of Cognitive Neuroscience at the Brain-Mind Institute in Lausanne. Prof. Blanke has pioneered research to induce out-of-body experiences in test subjects. Echo will be presented alongside three of Mark Boulos' previous video works. All that Is Solid Melts into Air (2008) is comprised of two large-scale videos and presents two communities at opposite ends of the world - from the Chicago Mercantile Exchange, to the Niger Delta in Africa - each locked in a struggle to control oil. Oil surrounds us on a daily basis, and yet we are scarcely aware of its source or presence, when refined into commodities. Boulos' installation makes visible the mechanisms of this process of abstraction, and the brutal political-economic conditions they conceal. The Origin of the World (2009) - a play on the Gustave Courbet painting of the same name - is a experimental self-portrait realized through psychoanalysis, theatrical fiction and narrative deception. In this video, the artist filmed his face reflected in his own eye while under hypnosis. For the three-channel documentary video No Permanent Address (2010), Boulos spent eight weeks living in the Philippine jungle with two guerilla squads of the New People's Army, a Communist insurgency designated as a terrorist organisation by the EU and USA. No Permanent Address examines the persistence of communism beyond its supposed death, nostalgia for lost idealism, and the relationship between feminism, love, and militancy. No Permanent Address is, then, about the other side of terrorism: when poverty and desperation meet love and idealism, and turn violent. A programme of related talks, films, events and a symposium on Friday 4 October with guest speakers including Professor Olaf Blanke, Mark Boulos and Kerstin Winking will accompany the exhibition as part of the Abandon Normal Devices festival 2013. #MarkBoulos The development and production of Echo has been supported by the Wellcome Trust. The presentation of Echo has also been supported by Mondriaan Fonds, Pro Helvitia, and The Stanley Thomas Johnson Foundation. Echo was commissioned and produced by Forma in partnership with FACT, with development and production supported by The Wellcome Trust.

Mark Boulos - Gallery 2

All that Is Solid Melts into Air (2008) is comprised of two large-scale videos and presents two communities at opposite ends of the world - from the Chicago Mercantile Exchange, to the Niger Delta in Africa - each locked in a struggle to control oil. Oil surrounds us on a daily basis, and yet we are scarcely aware of its source or presence, when refined into commodities. Boulos' installation makes visible the mechanisms of this process of abstraction, and the brutal political-economic conditions they conceal. The Origin of the World (2009) - a play on the Gustave Courbet painting of the same name - is a experimental self-portrait realized through psychoanalysis, theatrical fiction and narrative deception. In this video, the artist filmed his face reflected in his own eye while under hypnosis. For the three-channel documentary video No Permanent Address (2010), Boulos spent eight weeks living in the Philippine jungle with two guerilla squads of the New People's Army, a Communist insurgency designated as a terrorist organisation by the EU and USA. No Permanent Address examines the persistence of communism beyond its supposed death, nostalgia for lost idealism, and the relationship between feminism, love, and militancy. No Permanent Address is, then, about the other side of terrorism: when poverty and desperation meet love and idealism, and turn violent. #MarkBoulos The development and production of Echo has been supported by the Wellcome Trust. The presentation of Echo has also been supported by Mondriaan Fonds, Pro Helvitia, and The Stanley Thomas Johnson Foundation. Echo was commissioned and produced by Forma in partnership with FACT, with development and production supported by The Wellcome Trust.

Mark Boulos - Gallery 1

Echo marks a significant technical and formal development in Boulos' practice from his previous documentary-style video works, which represented revolutionary militancy and religious ecstasy. Echo was commissioned and produced by Forma in partnership with FACT, with development and production supported by The Wellcome Trust. Echo will be a large-scale immersive video installation presented in FACT's Gallery 1 in which viewers will encounter a ghostly 'reflection' of themselves -- that moves and speaks as they do in real time - but transposed upon a documentary background of an urban landscape. As the viewer continues to observe their doppelgänger, time is desynchronized and spatial perspective is distorted and broken, inducing a feeling of disorientation, alienation and anxiety. The work combines neuroscientific research with innovative video techniques--including Hitchcock's vertigo-inducing 'contra zoom,' and the 19th-century stage-magic illusion 'Peppers Ghost'--to produce an innovative three-dimensional effect which can be seen with the naked eye. Inspired by neuroscientific and psychoanalytic theories of embodiment and selfhood, Echo has been developed in collaboration with Professor Olaf Blanke, Director of the Laboratory of Cognitive Neuroscience at the Brain-Mind Institute in Lausanne. Prof. Blanke has pioneered research to induce out-of-body experiences in test subjects. #MarkBoulos The development and production of Echo has been supported by the Wellcome Trust. The presentation of Echo has also been supported by Mondriaan Fonds, Pro Helvitia, and The Stanley Thomas Johnson Foundation. Echo was commissioned and produced by Forma in partnership with FACT, with development and production supported by The Wellcome Trust.

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