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FACT (Foundation For Art & Creative Technology)

FACT is the UK’s leading organisation for commissioning and presentation of artists’ film, video and new media. It has developed projects of international significance including the Video Positive Biennial as well as national services such as MITES, the Moving Image Touring and Exhibition Service. Our investmnt is towards the FACT Centre which houses galleries, cinemas and exhibition and support spaces for artists. Our support also enables the organisation to deliver a high quality programme of media arts activity.

Funding awards

  • 2012-2013: £1,000,112
  • 2013-2014: £1,023,115
  • 2014-2015: £1,049,716

Video feed

Type Motion - Gallery 1

Today’s urban environments are flooded with so many examples of type in motion, that we scarcely notice it. Take a walk through the ‘streets’ of Gallery 1 and immerse yourself in the complex relationship between text and the world in which we live. Type Motion 13 November 2014 - 8 February 2015 FREE fact.co.uk #typemotion Video made by FACT Services fact.co.uk/services-venue-hire

Type Motion - Gallery 2

Explore the entire film archive your way. Take a seat in our cinema space to watch the selections made by the exhibition curators, or use the interaction stations to learn more about your favourites, discover new ones, and create your own playlist. Type Motion 13 November 2014 - 8 February 2015 FREE fact.co.uk #typemotion Video made by FACT Services fact.co.uk/services-venue-hire

Prof Michael Mulqueen

Michael Mulqueen's research at CASI investigates Big Data's implications for security and media. A combination of widely available computer processing power and more efficient data storage capacity is triggering some of the most significant developments in national security and news media for many years. His work matters to public and private organisations seeking to strike the right balance between innovation and ethics when deploying the immense potential of Big Data to their missions and objectives. CASI, which 'went live' in January 2012, conducts external-facing, applied research. The centre is funded by the UK's Higher Education Innovation Fund (HEIF), which supports real world solutions to real world problems. They also publish peer-reviewed research and plan further expansion through international partnerships, training and education. Please see www.hope.ac.uk/casi

Richard Thieme - Big Data

Richard Thieme is a widely published author and internationally acclaimedprofessional speaker focused on the deeper implications of technology, religion, and science for twenty first century life. He speaks about the challenges posed by new technologies and the future, how to redesign ourselves to meet these challenges, and creativity in response to radical change. A former Anglican clergyman, Thieme is also passionate about the integration of religion and technology. Thieme has been called "a father figure for online culture" and has spoken for nineteen years for the Black Hat Briefings and the annual computer hackers' convention Def Con. Read more about Richard Thieme here - thiemeworks.com/

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Keiichi Matsuda- Big Data

Keiichi Matsuda is a designer and filmmaker who started working with video during his Masters of Architecture at the Bartlett school (UCL) as a critical tool to understand, construct and represent space. Matsuda uses a mixture of video, motion graphics, interaction design, and architecture in his work, examining the implications of emerging technologies for human perception and the built environment, focusing on the integration of media into everyday life. Matsuda's current project, Hyper-Reality: A New Vision of the Future, is a new film series set in Medellin, Colombia, exploring a future city saturated with technology and media. Read more about Keiichi Matsuda here - km.cx/ and his project Hyper-Reality: A New Vision of the Future here - kickstarter.com/projects/723600195/hyper-reality-a-new-vision-of-the-future

Type Motion: Behind the Scenes, Atrium Installation

Type Motion 13 November 2014 - 8 February 2015 To complement the visual identity for the Type Motion exhibition, we asked our design partners Smiling Wolf to propose an artwork to be displayed in our atrium. Inspired by the tactile materials that form part of the presentation at FACT, Smiling Wolf decided to create a sculptural installation in response to the themes explored in the exhibition. As well as complementing the Type Motion branding, this giant perspex A is literal piece of type in motion. As the light changes throughout the day, and the breeze flows through the FACT building, the perspex will gently move and cast ever-changing shadows on our atrium walls. Smiling Wolf are an award-winning design agency based in Liverpool, you can find out more about their work at smilingwolf.co.uk. Video made by FACT Services. http://www.fact.co.uk/services-venue-hire/film-video-production.aspx

Type Motion teaser

Exhibition Free 13 November 2014 - 8 February 2015 This November, FACT is pleased to present the UK premiere of Type Motion, an exhibition featuring over 200 outstanding examples of text and typography being used alongside the moving image. The exhibition celebrates the creative possibilities of opening up uses of text far beyond print, and seeks to showcase not only the importance of writing, but how bringing it to life with movement is an artform in itself. Music is 09 Ghosts I by Nine Inch Nails, from the album Ghosts I-IV which is available to buy at https://itunes.apple.com/gb/album/09-ghosts-i/id451466034?i=451466050

Telepuppet.tv Trailer

2 October 7pm Ali Momeni and Nima Dehghani's crowd-sourced storytelling platform Telepuppet.tv tries to break the borders for immigrant communities and begin a dialogue on the reasons for immigration between Europe and the rest of the world For this project, Momeni and Dehghani embed tiny cameras in puppets which then travel to the Middle East, collecting content and streaming stories through live projections and video feeds. During their residency in Liverpool, the artists made contact with the local Iranian community and interviewed individuals to understand more about their personal stories. He asked about the countries they left behind and in particular the things that the migrants were missing or were proud of. His puppets then travelled to these locations, documenting the sights and sounds of the places that are special to Liverpool’s Iranian community. On the evening of Thursday 2 October, this footage will form part of a live performance featuring the puppets and the films made on their travels! The audience in Ropewalks Square will also be invited to join in with the show. fact.co.uk/telepuppettv

BFI Film Academy at FACT

We are looking for committed, talented young people between the age of 16 and 19 to be a part of the BFI Film Academy 2014/15 Network Programme delivered by FACT. As a BFI Film Academy participant you will get to work with professionals from the film industry and take part in a series of masterclasses and workshops. You will get to hear their top tips on how to get into and succeed in the film industry, get practice in developing and pitching your ideas and produce your own work. For more information and to apply, visit fact.co.uk/bfifilmacademy

Liverpool Giants 2014 in 4K

The Giant Spectacular is back in Liverpool this weekend and we've filmed them in 4K! Memories of August 2014 welcomes back the Little Girl Giant and Xolo the dog as well as a brand new Grandmother Giant for her UK premiere. Eager to use our new 4K Blackmagic camera, the FACT Services team have captured some first-look images in stunning resolution. Our Blackmagic camera is available for hire from FACT Services. Events/Equipment/Film/Training Professional services from Liverpool based Arts Centre fact.co.uk/services @FACTServicesLPL

Open Playground - Enda Carey

Open Playground - Enda Carey: Why are we great at making things but not selling them?

Open Playground - Mark Wright

Can we create a collaborative tool for young people that crosses the digital physical-divide?

Open Playground: Greg Foster - Is the future of gaming non-digital?

Open Playground: Greg Foster - Is the future of gaming non-digital?

Open playground - Petra Gemeinboeck & Rob Saunders:

Will robotics change our relationship with gaming? Open playground - Petra Gemeinboeck & Rob Saunders: will robotics change our relationship with gaming?

CloudMaker - Making Minecraft Real

LJMU and FACT have been working with our young researchers at The Studio School to investigate how online game Minecraft is supporting social creativity and design. Pop along and build your own Minecraft style structures using a robot, explore our interactive Minecraft world and see what we've done with 3D Printing!

Science Fiction: New Death

27 March 2014 - 22 June 2014 Explore how our relationship with technology has blurred the lines between the real and the virtual; making our everyday lives feel increasingly like science fiction. Artists including James Bridle, Jon Rafman, Mark Leckey, Larissa Sansour and Ryan Trecartin, plus award-winning science fiction author China Miéville present works which explore how technology is creating new ways of living (and dying), of fashioning identities and the growth of cult-like communities.

Ideas Factory

Ideas Factory is on ongoing programme brought to you by The Studio School, FACT and Apposing.

In Hand - What is it all about?

This app has been made by a team of people passionate about technology and destigmatising mental health. We have worked together for nearly a year to create an app that promotes awareness of mental well being and could help you in a moment of anxiety or low mood.

In Hand - Find out more

This app has been made by a team of people passionate about technology and destigmatising mental health. We have worked together for nearly a year to create an app that promotes awareness of mental well being and could help you in a moment of anxiety or low mood.

In Hand: App Launch

This app has been made by a team of people passionate about technology and destigmatising mental health. We have worked together for nearly a year to create an app that promotes awareness of mental well being and could help you in a moment of anxiety or low mood.

Sam Meech Punchcard Economy

The slogan 'eight hours labour, eight hours recreation, eight hours rest' was coined by Robert Owen of the Eight Hour Day movement in response to working hours in the industrial revolution. Sam Meech's machine-knitted banner reinterprets the heritage of the textile industry in the north west of England, whilst documenting the current experience of the freelance creative. The design incorporates data collected from a range of people working in the digital, creative and cultural industries, and examines how the contemporary working day differs Owens' '888' ideal. As digital tools allow us to engage in work at home (or in transit), the distinction between work, rest and recreation is increasingly lost. Whether a freelancer or a full time employee, we often struggle to avoid 'bringing your work home' The final work is produced on a domestic knitting machine using a combination of digital imaging tools and traditional punchcard systems. The popular introduction of domestic knitting machines in the 1950s brought the factory into the home, and saw the elevation of a hobby into a one-person cottage industry. More recently the electronic knitting machine has become a popular with hackers and makers. ------------------------------------------------------------------------------------- Punchcard Economy is a development of the artists work with the NEPHRA Knit and Natter group in New Moston, exploring the overlap between knitting machines and digital imaging, and his research into textiles manufacturing history in North Manchester.

Andrew Norman Wilson and Aily Nash - Gallery 2

Andrew Norman Wilson - Workers Leaving the Googleplex HD video with sound, 11min Previously employed at Google's Head Office in Silicon Valley, Wilson documented the various levels of workers while simultaneously chronicling the complex events surrounding his own dismissal from the company. The reference to the Lumière Brother's 1895 film Workers Leaving the Factory situates the video within motion picture history, suggesting transformations and continuities in arrangements of labour, capital, media and information. --------------------- Andrew Norman Wilson and Aily Nash - Dream Factory (Parts I & II) Curated selection of videos of various lengths with sound Dream Factory, looks at the visual language of globalised "lifestyles" and corporate imagery, through a curated programme of artists' moving image and media works. Includes: The Trainee, Pilvi Takala, 2008 (13 min) Stealing Beauty, Guy Ben-Ner, 2007 (18 min) People's passion, lifestyle beautiful wine, gigantic glass towers, all surrounded by water, Neil Beloufa, 2011 (10 min) Strategies, Harm van den Dorpel, 2011 (5 min) Green Screen Refrigerator, Mark Leckey, 2010 (17 min) Strike, Hito Steyerl, 2010 (30 sec)

Revital Cohen and Tuur Van Balen - 75 Watt

75 Watt seeks to explore the nature of mass-manufacturing products in a contemporary globalised economy. For this work, a product with no useful purpose was designed specifically to be made in China, its singular function to choreograph a dance performed by the labourers manufacturing it. ------------------------------------------------------------------------------------- Commissioned by FACT, Flemish Authorities, Ask4Me Group, Zhongshan City White Horse Electric Company, V2_Institute for the Unstable Media, and workspacebrussels

The Creative Exchange - Hybrid Lives

This co-working space has been developed as part of FACT's collaboration with the Royal College of Art on the Time & Motion exhibition. Here you can take a seat anytime during FACT's opening hours and log on to a high speed wifi network in order to work, study, think, dream, make and collaborate with friends and colleagues. By choosing to work here you are participating in a dynamic research project that is building new knowledge about how our working lives are changing with digital technology. This space has been deliberately designed to be a 'hybrid' place for increasingly hybrid lives - where old divisions between office and home, formal and informal, work and leisure no longer apply. Among the many questions we want to ask you is: what do you need from your workspace? How do you balance openness and privacy in a digital public space? Does it affect your bio-rhythms differently when you work, rest and play? You are also invited to come along to a series of events, which will be held in this space during the period of the exhibition. You may well meet researchers in residence from The Creative Exchange (CX) at the RCA who could invite you to be part of their experiments. Check the Gallery Guide and information screens or ask one of the CX researchers or FACT Gallery Assistants around the space for details of the programme of talks, debates, workshops and hands-on hacking and making activities. Your feedback is also welcome. The CX Co-Working Space contains three design interventions made by PhD researchers at the Royal College of Art, working with teams of collaborators from academia and business as part of the AHRC-funded Creative Exchange Knowledge Exchange Hub. Hybrid Lives Within this space, an interactive light installation measures and displays internet data traffic and video works blend live images of current and historical working life. A textured visual treatment evokes the synthesised nature of digital working. The physical space, configured to accommodate collaborative working, hosts the visitors who come to work, play or merely observe. The installation itself is also seen as an experimental apparatus, a work in progress through which workplace behaviour and internet activities are revealed and displayed. This laboratory of collaboration is a public facing frame for the events that take place within it, a socio-technical environment and an experimental playground where surprising encounters can happen and where people can experience novel ideas. Developed by: Peter Bosson - Bosson Group, Luke Connoley -- Unwork, Ben Koslowski -- RCA, John Fass -- RCA, Karen Ingham - Swansea Metropolitan University Where Do You Go To? This installation is about geographically distributed teams of freelancers and distant collaborators sharing images of desks and workspaces as a way to stay connected. Walking past someone's desk gives a feeling of what the owner is working on, their state of mind and even a sense of their identity. We extended this as a digital app for remote teams to sustain group belonging despite working in a digital space that lacks geographic substance. We made an app that takes photos and displays the workspace image each team member has shared, and we tested this prototype with a group of collaborators working for the BBC. Developed by: Ben Dalton -- RCA, Bridget Hardy - Integrans Consulting, Claire McAndrew - The Bartlett, UCL Rhythmanalysis The Rhythmanalysis project offers an alternative experience of body data. It acts as a magnifying glass into the body of workers and their daily lives by translating a collection of body and subjective data into a rhythmic light installation. It sits on the edges of the self-tracking movement, biomedicine and data privacy, balancing the advantages and drawbacks of continuous self- measurement. This installation, which is currently at the beta-testing stages, has been designed by Veronica Ranner at the Royal College of Art whose doctoral research is part of the AHRC funded Creative Exchange. Her research investigates artefacts and experiences of the biodigital - the intersecting space where the digital and the biological overlap. FACT would like to thank the staff from Sony Computer Entertainment Europe Limited, Minsky's Hair Salon and CamNtech who generously gave their time to this project. A special thank you to Professor Steven Fairclough and Kiel Gilleade (School of Natural Sciences and Psychology) at Liverpool John Moores University for their assistance in data capture and analysis. Developed by: Alistair Eilbeck -- Amaze, Richard Koeck - Liverpool University, Roger McKinley -- FACT, Veronica Ranner - RCA

Electroboutique - iPaw

Paw (a dog who passively and perpetually scrolls through apps on his tablet) encourages us to consider how as technology becomes more and more intelligent, its users are increasingly becoming trapped by the structures they have created for themselves. ------------------------------------------------------------------------------------- Courtesy of the artist and Kinetica Museum

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Contact details

http://www.fact.co.uk

88
Wood Street
Liverpool
L1 4DQ

53.401981, -2.97653

  • 53.401981 -2.97653

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