Ten projects were awarded funding in June 2013. For the latest information on these projects, visit Native, the online learning resoruce and journal for the Digital R&D Fund for the Arts.
In partnership with Dance Digital, University of Bedfordshire and Moviestorm Ltd.
FormsXtended is an interactive, animated digital learning tool that allows children and young people with and without special needs to create and devise dances. This project will see the development of an application in which an animated character can move, dance and interact with the teachers and children.
RIOT 1831@Nottingham Castle
In partnership with Nottingham City Museums and Art Galleries, Nottingham Trent University, University of Nottingham and Hot Knife Digital Media Ltd.
RIOT 1831@Nottingham Castle aims to provoke debate, support learning about protest and rebellion through time and encourage participation by creating a new, exciting way to tell the story of an attack on the Castle, made during the national Reform Bill Riots in 1831. The project will develop a mobile augmented reality app that will offer visitors an active role in creating their narrative experience.
In partnership with The Fitzwilliam Museum, University of Cambridge, Deep Visuals, Knowledge Integration Ltd, Gooii Ltd and The Collections Trust.
CultureQuest will create a mobile app that uses images to encourage visitors to visit variety of art forms and objects in a town or city. The idea for the app is to focus on things (which might be museum objects, artworks or art events) rather than venues or places.
In partnership with Sing London, University of Leicester, TimeOut London and Google.
If statues could talk, what would they say? Talking Statues uses playwrights, actors and mobile technology to put words into the mouths of statues. Pass a talking statue, swipe your phone on a nearby tab and presto, your phone rings and...it’s Joan of Arc on the line.
In partnership with MeYouandUs, Amaze, Pixel inspiration, FACT, IOCP and CX at Lancaster University.
TILO is a hybrid display system for arts and cultural venues. It uses digital screens situated in the public spaces of a venue and combined with live feeds and sensors displays engaging, interactive and personalised content. TILO aims to create a dialogue between the arts organisation, the building and its visitors, and will allows artists to carry out their own interventions. The system will be piloted at FACT in Liverpool, the UK's leading media arts centre.
The Culture Experiences Project
In partnership with CultureLabel.com, Cambridge Judge Business School, University of Salford, Fusion Research + Analytics, Design Museum, Barbican Centre, ENO, Whitechapel Gallery and Dulwich Picture Gallery.
Consumer expenditure on premium experience packages has increased dramatically in recent years. While the consumer demand is clearly there, the supply of innovative premium cultural experiences is not keeping pace. The project will identify then leverage common, untapped cultural assets across the group of partner organisations, such as exhibitions, curatorial expertise, education programmes and events. These will be developed to engage new consumer segments including gift, corporate and tourist markets.
Miracle - Live & Digital
In partnership with Miracle Theatre Company, Falmouth University, Golant Media Ventures and Dogbite Film Crew.
Miracle Theatre, a small-scale touring company based in Cornwall, will explore whether digital technology can be used to capture, recreate and distribute small-scale productions in innovative and economical ways, while retaining the unique intimacy, engaging quality and ‘liveness’ of these performances.
In partnership with Albow, University of the West of England, University of Exeter, Calvium and Isotoma.
An app for sharing, finding, and supporting live events. Find out what's on near you, what your friends are going to, list your own events, or see what new projects your favourite companies are working on. Review, share, recommend, and then support via sharing data, or by donating money; on your mobile, on the go, as you watch something happen in front you.
In partnership with Sheffield Doc/Fest, Sheffield Hallam University, EE (Everything Everywhere), C3RI, Doc/Fest and Blast Theory.
Digital Art² will use Blast Theory’s “I’d Hide You” to investigate what is needed to connect audiences and artists, investigate what constitutes a stage for art in an interactive and digital context. Utilising high-speed broadband and 4G at a specific location will encourage audience participation, feedback, engagement and make Digital Art² the first super-connected stage for digital artists.
In partnership with DegreeArt.com Ltd, Snowflake Digital Ltd and Kingston University
The importance of having an effective online presence is at an all-time high for those involved in the arts. However funding is limited. Artellite is a centralised platform, uniquely geared towards online marketing and Ecommerce, from which satellite websites are provided to users, from artists to publicly funded bodies.