Arts digital R&D podcast 2: mobile & location-based technology and gamingHide description
This is the second in the Arts Council’s Arts Digital R&D podcast series. Podcast 2 is all about using mobile & location-based technology and gaming to engage arts and culture audiences.
The series, hosted by arts and culture broadcaster and journalist John Wilson, explores the innovative use of digital technology in the arts and cultural sectors and features discussion and debate from expert studio guests and pioneering case study examples of digital projects.
Studio guests include: Jo Reid, Creative Director at Calvium (who have created their own app building software AppFurnace), Martha Henson Multimedia Producer, at the Wellcome Trust in London, and Sergio Falletti, Director at mobile solutions agency Future Platforms. In this podcast they disect the future of mobile from near field communication (NFC) technology to Google’s Project Glass and take in the latest advances in augmented reality along the way. But how much of this technology can really deliver what we need it to?
There are also case studies from Nancy Proctor, Head of Mobile Strategy & Initiatives at the Smithsonian Institution in Washington DC, Peter Higgin, Punchdrunk’s Enrichment Director and Tod Machover from the famous M.I.T. ‘Media Lab’ in Boston on their sold out transatlantic immersive theatre project Sleep No More and Paul Cutts, Chief Executive of the Exhibition Road Cultural Group on their Dickens App for iPhone.
Each programme in the series will focus on one of the themes at the core of the new Digital R&D Fund for the Arts: User generated content and social media; Digital distribution and exhibition; Mobile, location and games; Data and archives; Resources; and Education and learning.